![]() It doesn’t have a BBFCcertificate either, but that’s because it doesn’t have any video footage withinthe game. While the Carmageddon Splat Pack had a ‘gore patch’to put the humans back on the streets in the first game, there are no humansto be found in this version on sale in the UK. It would also be a goodidea if the keys were completely redefinable as I can’t use all the same keysI used when playing the first game and would prefer it if they’d allowed thecursor keys to be used to control the car instead of looking around the car.Īnd yes I said zombies. Even ifit is a good laugh to carry the dismembered body of a zombie on your bonnetwhile driving for a couple of blocks, I’d prefer it if there was an option toturn the pedestrians back to 2D sprites for slower PCs. Therein brings down the level of playability, since the comparative slownessof the game, while looking pretty, makes it a bit on the annoying side. This game recommends a P200 CPU with 32Mb RAM for good performance, but evenwith 128Mb SDRAM, it’s still too slow to get the best effect, so I’drecommend this game to anyone with a Pentium II 300 CPU. ![]() At best Imanaged 97% system resources free (check this from the Start Menu by going:Programs > Accessories > System Tools > System Information) and had to rebootthe machine to achieve this. After upgrading to a Pentium 200 MMX thisimproved things dramatically and I could enjoy the game at the break-neckspeed it needs.Ī tip for improving the speed of the game is to make sure you’re runningWin95 (or Win98) on its own with no background processes running. When I played the first game it ran at this speed as I wasplaying it on a Pentium 90. There are options to reduce thegraphical content on show, in terms of the view ahead or the intensity of thegraphics, but it does detract from the enjoyment the more things that need tobe turned off. However, with the reworked graphics engine and many more polygons beingdrawn at once, this slows the game down. Oh, and don’t forget that in the level with a train, it’s an interesting wayto kill off an opponent by gently pushing them into the path of the oncominglocomotive. The first game set the stage in terms of the graphics and one of theimprovements here is in the pedestrians and animals: they’re actually real 3Dobjects this time and not the two-dimensional sprites owners of the first gamewill be used to, so you can push a pedestrian into a boulder (cue: “Wow! Whata Punt!” onscreen message), carry one of them on your car bonnet for a while,or hit a dead animal and chuck the 3D carcass about. There are also a few more camera angles to add to the Action Replay mode,namely Manual, Rigid, Reversing & Internal (Cockpit). The manual states that this time round the game is mission-based, which in around-a-bout way it can be perceived like that, but, while it’s not a great dealdifferent in execution as that would have you believe, the extras make for anice addition.Įach set of races is grouped into three’s and once those are completed, youmust go through a further race but it’s against time alone and may requireyou to complete a few laps round one of the previously-completed tracks, orsomething a bit more tricky such as jumping from one skyscraper to the next fromthe ground up and smashing into 11 satellite dishes (these look likepre-analogue television rather than the digital variety). Hence, this sequel needs litte introduction and for those who have never heardof it, check out the reviews of the original gameand the ‘Splat Pack’ add-on Not only were you able to smash into them and trashyour foes, but you gained time by actually running over the pedestrians. DirectX 6 supported graphics card with 2Mb RAM (DirectX 6 D3D supported graphics card with 4Mb RAM)Ĭarmageddon 2: Carpocalypse Nowis the follow-up to one of 1997’s mostcontroversial computer games, in which racing round the tracks faster than youropponents was not enough. ![]() The Dominator reviews for IBM PCDistributed by SCi Limited
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